    _        _______  _______ _________          _______  _        _______ 
   ( (    /|(  ___  )(  ____ \\__   __/|\     /|(  ____ )( (    /|(  ____ \
   |  \  ( || (   ) || (    \/   ) (   | )   ( || (    )||  \  ( || (    \/
   |   \ | || |   | || |         | |   | |   | || (____)||   \ | || (__    
   | (\ \) || |   | || |         | |   | |   | ||     __)| (\ \) ||  __)   
   | | \   || |   | || |         | |   | |   | || (\ (   | | \   || (      
   | )  \  || (___) || (____/\   | |   | (___) || ) \ \__| )  \  || (____/\
   |/    )_)(_______)(_______/   )_(   (_______)|/   \__/|/    )_)(_______/

  _________ _                   _______  _        _        _______          
  \__   __/( (    /|  |\     /|(  ____ \( \      ( \      (  ___  )|\     /|
     ) (   |  \  ( |  ( \   / )| (    \/| (      | (      | (   ) || )   ( |
     | |   |   \ | |   \ (_) / | (__    | |      | |      | |   | || | _ | |
     | |   | (\ \) |    \   /  |  __)   | |      | |      | |   | || |( )| |
     | |   | | \   |     ) (   | (      | |      | |      | |   | || || || |
  ___) (___| )  \  |     | |   | (____/\| (____/\| (____/\| (___) || () () |
  \_______/|/    )_)     \_/   (_______/(_______/(_______/(_______)(_______)
                                                                                                                                                    

ABOUT
==========
Nocturne in Yellow is a fantasy medieval first-person shooter using an extremely modified version of the idtech1 engine, also known as the Doom engine. In it, you play as a dude marching through ancient castles with the realization that every myth and story ever made in the history of man is true and all of them are pissed off at you for having a pulse and four functional limbs.
You utilize a bow, some grenades, and a spear in order to fend them off, wandering deeper to stop the rise of the dark lord threatening to spread death, destruction, and hurt feelings all around.

GAMEPLAY
==========
Being a first-person shooter, you step into the eyes of a protagonist and wield whatever weapon he was smart enough to grab before wandering off on this death quest. Primary fire, well, fires whatever weapon you're using, while secondary fire lobs a grenade at whatever looks funny at you.
Run around through seven maps, picking up items and stabbing dudes before reaching a boss at the end, and then stab the boss. Boss drops artifact, pick up artifact for more powers for your bow, and then move on to the next level to repeat as needed. After you do this seven times, you win!
If you play on Story Mode, occasionally there will be long walls of text about people talking about their feelings. If you play on Arcade mode, all of the boring text will be stripped out, leaving you free to stab enemies without hearing about their failed love life.

FEATURES
==========
- Pixels! Lots of pixels!
- A functional running, jumping, and movement system.
- The ability to damage people when you shoot at them.
- A revolutionary "story mode" using fantastic new "text on the screen" technology.
- Or an arcade mode if you just want to stab zombies and vampires.
- I think someone says a bad word once.
- A few people took pity on me and drew some really pretty pictures.
- They're really nice people.
- Music taken from the public domain and then thrown through a lot of filters!
- I think somebody did a custom song for me?
- I think.
- Don't quote me on that.















LAUGHING CHAMBER IS:
==========
- Bloax (Sprite artist, texture artist, coder, writer)
- _sink (Mapper)
- Mike12 (Sprite artist)
- Nerdmurder (Character artist, portrait artist)
- TerminusEst13 (Coder, sound designer, mapper, music designer, writer)


PLAYTESTERS:
==========
- playe
- Eric
- iSpook
- FKER_Guy
- Combine_Kegan
- Kurashiki
- Shadowlink223
- Dusk


SPRITES:
===========
- MrBeast, for "Smoke15Frames_0.png" off OpenGameArt.org, released under CC0 1.0 Universal (CC0 1.0)
- Kenney.nl, for "smokeParticleAssets.zip" off OpenGameArt.org, released under CC0 1.0 Universal (CC0 1.0)
- chabull, for "explosions.zip" off OpenGameArt.org, released under Attribution 3.0 Unported (CC BY 3.0)
- Ville Seppanen/Osmic, for "gems.zip" off OpenGameArt.org, released under Attribution 3.0 Unported (CC BY 3.0)
- Freedoom project, for FIRE*0, TBLU*0, TGRN*0, KWAL*, KSMN*0, and LBAL*0
- Eriance for DIRN*0, SPLD*0, NOCN*0, KBAL*0, MSOL*0, and VODB*0 sprites, released for people to use "as they see fit"
- NovaSilisko for DGGR*0, used with permission
- Avi for GRNDEMPT and GRNDFULL, made specifically for Nocturne in Yellow


TEXTURES:
============
- WATER1 - "WaterPlain0012_2" off CGTextures
- WOODFLR1 - "WoodPlanksFloors0011" off CGTextures
- MARBWALL - "MarbleTiles0065" off CGTextures, edited heavily by Bloax
- MARBFLOR - "MarbleTiles0090" off CGTextures, edited heavily by Bloax
- MARBCEIL - "MarbleGranite0002" off CGTextures
- MARBROCK - "MarbleWhite0035" off CGTextures
- MARBROK2 - "MarbleWhite0035" off CGTextures
- GRAVEL - "Gravel0099" off CGTextures
- DIRTFLR1 - "SoilRough0058" off CGTextures
- DIRTFLR2 - "SoilRough0058" off CGTextures
- METLWAL1 - "MetalBare0071" off CGTextures
- METLFLR1 - "MetalFloorsBare0011" off CGTextures
- ROCKFLR1 - "RockSediment0001" off CGTextures
- ROCKWAL1 - "RockSharp0037" off CGTextures
- SKY_MAP1 - "Overcast Sky 58" off CGSkies
- SKY_MAP6 - "Sky 281" off CGSkies
- WALL42_6 - Taken from the Freedoom project
- WALL47_1 - Taken from the Freedoom project
- WALL47_2 - Taken from the Freedoom project
- WALL47_5 - Taken from the Freedoom project
- SKY_END - "Sunset royalty free stock photo" off Public-Domain-Images.com


STORY TEXT:
============
- Shutterstock, for "flying smoky meteor on background of sky" and "Closeup portrait of a young Caucasian man holding his head in despair, isolated over white", royalty-free stock imagery (STORYTX1 / STORYTX7)
- National Media Museum, for the images of soldiers marching and ruined cities, released into public domain (STORYTX2 / STORYTX6)
- 123RF, for "Man-reading-a-book-in-silhouette-and-isolated-on-White-background", royalty-free stock photography (STORYTX3)
- Depositphotos, for "Young guy studying", royalty-free stock photography (STORYTX5)
- Dreamstime, for "Tattered book", "Turning pages of old book", and "Man With Bow", royalty-free stock imagery (STORYTX4 / STORYTX6 / STORYTX8)
- Thomas Nemcsek, for "Attic CZ" off zeitfaenger.at, released under Attribution 2.0 Generic (CC BY 2.0) (STORYTX8)
- HTPstock, for "crazy static texture" off deviantart.com, released under the "message me with the final product" license. Is that even a license? I dunno. Probably not. (STORYTX7)


MUSIC:
============
- Kevin MacLeod (incompetech.com) for "Fantasy A", titlescreen music, released under Attribution 3.0 Unported (CC BY 3.0)
- BouncyTEM for "Morbid", map01's music, made specifically for Nocturne in Yellow
- TARS (whatfunk.com) for "Lost in the Shadows", map03's music, released under CC0 1.0 Universal (CC0 1.0)
- Kevin MacLeod (incompetech.com) for "Metaphysik", map04's music, released under Attribution 3.0 Unported (CC BY 3.0)
- Paul Pitman/Ludwig Van Beethoven (musopen.org) for "Moonlight Sonata: Adagio Sostenuto", map05's music, released under CC0 1.0 Universal (CC0 1.0)
- ThreeChainLinks/Johann Sebastian Bach (threechainlinks.com) for "Fantasia and Fugue in G Minor, 542", map06's music, made specifically for Nocturne in Yellow
- Phase Shift (freepd.com) for "Forest Night", credits music, released under CC0 1.0 Universal (CC0 1.0)
- Unknown artist off AudioBlocks for "The Harder They Fall", boss music, royalty-free music
- Martin Britz (soundcloud.com/martin-britz) for "Collider", final boss music, released under Attribution NoDerivs CC BY-ND (CC BY-ND 3.0)
- Kevin MacLeod (incompetech.com) for "Lomoto Perpetuo Loop", boss conversation music, released under Attribution 3.0 Unported (CC BY 3.0)


SOUNDS:
===========
- Sound Ideas, for "The General Series 6000" (Royalty free)
- Sony Creative Software, for "Sony Pictures Sound Effects Series Volumes 1-10" (Royalty free)
- Sony Creative Software, for "Universal Groove Elements" (Royalty free)
- Sony Creative Software, for "OLD SCHOOL" (Royalty free)
- Sony Creative Software, for "TECHTRAN" (Royalty free)
- LoafDV, "Quiet Creak" (ID: 238288), off FreeSound.org, released under CC0 1.0 Universal (CC0 1.0)
- Porkmuncher, "Bow release" (ID: 263675), off FreeSound.org, released under CC0 1.0 Universal (CC0 1.0)
- LeMudCrab, "Crossbow Shot" (ID: 163453), off FreeSound.org, released under CC0 1.0 Universal (CC0 1.0)
- Hanbaal, "Bow" (ID: 178872), off FreeSound.org, released under CC0 1.0 Universal (CC0 1.0)
- aglinder, "Footsteps Water 01" (ID: 265582), off FreeSound.org, released under CC0 1.0 Universal (CC0 1.0)
- LittleRobotSoundFactory, "Footstep_Water_03.wav" (ID: 270429), off FreeSound.org, released under Attribution 3.0 Unported (CC BY 3.0)
- Phil25, "Water Splashes" (ID: 207371), off FreeSound.org, released under CC0 1.0 Universal (CC0 1.0)
- ceberation, "Heavy Breathing.wav" (ID: 235519) off FreeSound.org, released under Attribution 3.0 Unported (CC BY 3.0)
- qubodup, "Double Whoosh 2" (ID: 60025) off FreeSound.org, released under CC0 1.0 Universal (CC0 1.0)
- qubodup, "swosh-10.flac" (ID: 59997) off FreeSound.org, released under CC0 1.0 Universal (CC0 1.0)
- DJ Chronos, "metal 8.wav" (ID: 123586) off FreeSound.org, released under Attribution 3.0 Unported (CC BY 3.0)
- snardin42, "Shovel Thwack 1.wav" (ID: 73200) off FreeSound.org, released under CC0 1.0 Universal (CC0 1.0)
- Simon Kostoski (undead003) for the Upyr's soundset
- adriancalzon, "Scream 01" (ID: 219858) off FreeSound.org, released under Attribution 3.0 Unported (CC BY 3.0)
- tcrocker68, "Girl_Scream_FollowingScreams.wav" (ID: 235591) off FreeSound.org, released under CC0 1.0 Universal (CC0 1.0)
- GabrielaUPF, "screaming_woman_horrorII.mp3" (ID: 235591) off FreeSound.org, released under Attribution 3.0 Unported (CC BY 3.0)
- insanity54, "man scream.ogg" (ID: 203594) off FreeSound.org, released under CC0 1.0 Universal (CC0 1.0)
- mariateresa_garcia, "man-screaming.wav" (ID: 219719) off FreeSound.org, released under CC0 1.0 Universal (CC0 1.0)
- benboncan, "frog-close" (ID: 91543) off FreeSound.org, released under Attribution 3.0 Unported (CC BY 3.0)
- ArriGD, "Zombie Roar 7" (ID: 144003) off FreeSound.org, released under CC0 1.0 Universal (CC0 1.0)
- soykevin, "Zombie Attack" (ID: 213509) off FreeSound.org, released under CC0 1.0 Universal (CC0 1.0)
- JarAxe, "ZOMBIE25.wav" (ID: 180415) off FreeSound.org, released under Attribution 3.0 Unported (CC BY 3.0)
- Under7dude, "Zombie 1" (ID: 163440) off FreeSound.org, released under CC0 1.0 Universal (CC0 1.0)
- Huminaatio, "Zombie breathing" (ID: 189281) off FreeSound.org, released under CC0 1.0 Universal (CC0 1.0)
- CGEffex, "Large Splashes" (ID: 98335) off FreeSound.org, released under Attribution 3.0 Unported (CC BY 3.0)
- BouncyTEM, for the soundset for the Zmey Gorynych, King in Yellow, and Sog-Sothoth


ETC:
===========
- Jo Costello, for "Chalk Paint" font off dafont.com, released as 100% Free
- Carlos Mario Pea Sols, for "Mirage Gothic" font off dafont.com, released as 100% Free
- Microsoft, for the "Moolboran" font that comes standard with all computers
- Jared Tarbell, for the "Levitated Runes" font off levitated.net, released as free to use
- fgsfds, for fact-checking and assistance in translating things to Russian
- Freedoom, for the palette
- iSpook, for GLDefs assistance


SPECIAL THANKS:
===========
- John Carmack & John Romero (The forefathers of everything, and creators of Doom)
- Randy Heit & Christoph Oelckers (The GZDoom engine)
- marrub (The GLOOME engine)

...and you.


Thank you for playing!